Wellington Anniversary Weekend January 22nd - 23rd 2022

KapCon 2022 is cancelled

Unfortunately, due to the Covid-19 situation, we have reluctantly decided to cancel KapCon this year. At present it seems unlikely that case numbers will drop sufficiently by late January for Wellington to be in level Green, and we're expecting a leap in December.

This is obviously disappointing - the first time in over twenty years we have not run - but we would rather cancel than risk running an unsafe event. We'd also like to give people certainty now, rather than cancelling after they've made commitments and travel plans.

I'd like to thank all the GMs who offered early games. Hopefully you'll get a chance to run them (there are a couple of other roleplaying events planned for later in 2022, and I'm sure they'd love to see them).

KapCon will be back at the same time, same place, in 2023, if it is safe to do so. Hopefully we'll see you all then.

KapCon 31

KapCon 31 in 2022 is on Saturday 22nd and Sunday 23rd of January. Monday 24th is a statutory holiday for Wellington workers and can be used for recovery.

Because of the COVID-19 pandemic, the con will run only if we are in alert level 1.

What is KapCon?

KapCon is a not-for-profit role-playing game convention run annually in Wellington, New Zealand, every January. Over a hundred people get together for a weekend of role-playing, in a diverse range of styles and systems. Over the weekend, more than 30 individual games are run, with volunteer GMs (or storytellers, narrators or facilitators) running games between one and six times over the course of the convention.

Hunting of the Snark

Facilitator: 
Ana

"They sort it with thimbles
they sort it with Care,
they pursued it with forks and Hope,
they threatened its life with a railway share,
they charmed it with smiles and soap."

A quest for an unknown creature in an uncharted land! a great but possibly incompetent leader! And there you are, after months of sailing, ready to find the Snark!

System: 
Homebrew

Dead Man's Hand

Facilitator: 
Donna Giltrap

The Brindlewood Charity Poker Tournament is a popular annual event in the Brindlewood Bay calendar. Members of the community are sponsored to play poker with the winnings going to the charity of their choice. However, little does anyone realise how high the stakes they will be playing for will go...

Brindlewood Bay is a roleplaying game about a group of elderly women—members of the local Murder Mavens mystery book club—who frequently find themselves investigating (and solving!) real-life murder mysteries. They become increasingly aware that there are supernatural forces that connect the cases they are working on.

The game is directly inspired by the television show Murder, She Wrote, but also takes inspiration from the works of H.P. Lovecraft, “cozy” crime dramas, and American TV shows from the ‘70s, ‘80s, and ‘90s. Rather than a straight investigation, the players will collaborate to create many of the details of the mystery.

System: 
Brindlewood Bay

Magnet City Saviours

Facilitator: 
Ciarán Searle

Just because you have powers, doesn't mean you're going to make it as a hero in Magnet City. Are you charming, heroic and, ultimately... marketable?
Superlative Entertainment is auditioning, and this is the most lucrative gig you could hope to land. Unfortunately, solo contracts are few and far between, so you're being trialled as a brand new team with some other hopeful unknowns.
Mug for the cameras, avoid property damage and save the day; It sure beats trawling the Barbican app for odd jobs as a low grade vigilante.

This game will use the Genesys narrative dice system first seen in Fantasy Flight's Star Wars RPGs.

System: 
Genesys RPG

Traveller: Flatlined

Facilitator: 
Rory Hughes

Flatlined takes place on the world of Neon, in the Usher subsector of Reft. The Travellers awaken in a crashed spacecraft, with only the vaguest memos of how they got there....

This is a scenario for the modern version of the Traveller game - the archetypal space faring RPG. Character sheets, pencils and 2D6 dice will be provided - easy system to learn. For any age or sensibilities, as long as you like science fiction.

System: 
Traveller (Mongoose 2nd Edition)

Or(e)gan trail

Facilitator: 
Haz

A ripple spread across the world. The sky turned white and the clouds became a riot of colours. In the following weeks chasms opened in the ground, and the less populous regions seemed to change. As months passed cities became isolated from each other as teleportation magic went awry and crossing the open expanses left many unhinged or dead.

A city of Artificiers attempted to protect carriages and the horses which pulled them, from the odd influences, eventually creating horse-less conveyances which came to be called the "Death Chariots" or "Death Coffins". Safer than other means of travel, they were avoided by all but the reckless, dimwitted or desperate, for the death rate was still high.

One year on couriers semi-regularly criss-cross the network of cities to ship luxury items, potion ingredients and packages for the Artificiers guild.

-------

The sun is high, the road is bumpy and now a band from the wild wastes are bearing down on your vehicle looking to capture you, your cargo and your ride. One of those days.

System: 
DnD 5e

Truckstop

Facilitator: 
Marcus Bone

You are a member of Security Team Bravo Blue, a patrol unit assigned with securing the perimeter of the Nevada Test and Training Range (a place known to many as 'Area 51').

But despite the fancy name, and the 'exotic' location, it's a boring job, really; most of the time you're simply sitting in your JLTV (Joint Light Tactical Vehicle) counting the tumbleweeds blow by, while trying to remember where exactly the God-damned virtual fence line actual lies! Worse, given the shift nature of your job, you're either sweating like a hog in the desert sun or freezing your unmentionables off in the cold of night while doing it...

Hell, the most excitement you've ever had is that time a group of college geeks straying too close to the base's gates (shouting how they were gonna 'Naruto run' the place - whatever the hell that meant) or when a lost herd of cattle wandered onto the rocket engine test pad (place smelt like barbeque for a month afterwards!). Let's be honest, in the months and years you've spent in the plains and hills around Bald Mountain you've never seen hide nor hair of any secret alien technology or anything even slightly resembling little green men. Instead - all jokes aside - you just get on with your job, which, in this case, is allowing the base's hard working military and civilian personnel to simply do what they need to do in peace!

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Truckstop is a modern day, horror-sci-fi scenario for a 3 or 4 players, utilising a homegrown version of the OpenD6 mechanics (what I've called Raw Six) to quickly bring play to the table. As this is a flexibly written adventure, I can ramp up or toned down the horror as required, so happy to have players of all ages at the table!

Note - This scenario was run (under a different system) way back in the mid 2000s - just in case any might have jump on board back then!

System: 
Homegrown

Getting Organised

Facilitator: 
Bruno K.

An ordinary day for some young heroes-in-training is disrupted by strange unseen voices:
"Do you mind? we're trying to organize a robbery here"
"A robbery? You couldn't organize your way out of a paper bag!"

Thus begins one of the more bizarre episodes in the annals of the hero team Daybreak as they are transported to a strange otherworldly space for a reason that is not readily apparent.

This game may feature one or more villains from the card game Sentinels of the Multiverse, but no knowledge of that game or setting is required.

System: 
Sentinel Comics RPG

Omnipotence and Good Intentions before Lunch

Facilitator: 
Tim Crow

Hello Angels, I am Metatron. There are a few problems on earth. I'd like you, with unlimited power, to go down there and sort them out. Can't be that hard, I'd expect you back before lunch.

Be Not Afraid is a one page RPG about solving problems with omnipotence and good intentions.

https://frosidon.itch.io/benotafraid

It's an RPG with no chance you will fail to do what you've aimed for. Each player's character is an angel with pretty much unlimited reality warping powers. Surely this would be easy? Well, sadly, human nature will get in your way due to that free will thing but thankfully, we expect you to work around that.

It's probably going to get quite silly, but that's almost by design.

System: 
Be Not Afraid
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