Shadowrun Missions: Rally Cry (04-03)

Grant Robinson

The Politics of Deception

Whoever wins the war for the future of the Ork Underground is not going to leave a single weapon holstered. From waging outright violence to employing political subterfuge, both sides in the struggle are willing to use any tactics they can dream of to advance their cause.

Anti-metahuman sentiment has long been a hot-button issue in Seattle, and some members of the Ork Rights Committee have decided to expose one of Governor Brackhaven’s cronies for the racist they believe him to be. The only trouble is, people with a high public profile are usually very careful about keeping up appearances. If the ORC is going to support their accusations of racism, they may need some help in getting—or manufacturing—the evidence they need. That, of course, is where shadowrunners come in.

Shadowrun Missions 04-03: Rally Cry continues the ongoing season of Missions by testing runners’ stealth and daring as they place a high-ranking politician exactly where he doesn’t want to be—and then hang on as tensions at competing public rallies boil over and threaten to engulf the runners, and a good portion of the city besides.

Rally Cry can be played in sequence with other Missions or as a standalone adventure, and is for use with Shadowrun, Twentieth Anniversary Edition.

Shadowrun Missions is a living campaign, giving players the opportunity to have adventures that share the same setting and have fun while doing it. Missions are played at local game stores, conventions, game days, and as home games. Players who participate in these scenarios will have a real opportunity to influence the Shadowrun game world and play their characters in events worldwide.

Number of Players: 
4-8 prefer a maximum of 6
System Knowledge: 
Genre Knowledge: 
Role-playing Knowledge: 
Not Required
Age / Maturity: