horror

Purification

Facilitator: 
Jamie Sands

You had a plan, you were going to be safe and sound for the purification… but there’s a spanner in the works, your plans didn’t work out, and now you’re stuck in this place with people you don’t know and cannot trust. Can you survive the night?

Set in an alternate universe American city: for 12 hours there are no laws. All crime is legal, and all police, fire and medical emergency services remain unavailable for 12 hours, from 7 pm till 7 am the next day. The only rules being that government officials with authorization levels of 10 and higher are not to be disturbed and all weapons above Class 4 (all explosive devices, rocket launchers, bazookas, miniguns, etc.) are forbidden.

This is a fast paced game requiring imagination, quick thinking and a certain stomach for horror.

CW:
No rape in this universe, but creative murders and deadly traps will occur.

System: 
homebrew

[Summerland] Looking for a Friend

Facilitator: 
Marcus Bone

‘Looking for a Friend’ is a supernatural investigation scenario, set in the remains of Turner Hills. A strange evil stalks the small community that huddles in the ruins, hunting those who stray too far from it's fragile walls be they innocent or guilty.

The question is does this terror come from within or without?

About Summerland
In Summerland, players take on the roles of Drifters, characters who travel beneath the Sea of Leaves, the vast supernatural forest that has devastated the works of humanity. They are driven to constantly move on due to a past trauma that while protecting them from the Call, the siren-song of the forest, it prohibits them from being accepted in to what's left of society. Instead they must confront their past, resolve their trauma and at last join the remainder of humanity.

What style of game will you be getting yourself into? Think Alex Garland's 'Annihilation', the novel 'Roadside Picnic' or the computer game 'Stalker'. You play complex characters in an insane world attempting to solve other people's problems in an attempt to reveal you own ills.

I hope to run a dark, but heroic adventure with a mature, engaged group of players. I'll bring the mystery, you bring the energy!

System: 
Mini Six

LARP: Longest Night

Facilitator: 
Quentin Bourne

Once a year on the longest night ghosts with unfinished business can manifest on the mortal plane, and every year a psychic invites a small group of people to their home to try to help the ghosts resolve their business.

System: 
None

Oakwood Heights

Facilitator: 
Luke Walker

It is a cold grey winter’s day in Detroit, as members of the public prosecutor’s office and police force shepherd the accused Franklin Mills around his crime scenes throughout the city. The objective is to attain clarity of what happened on that fateful day back in August, the motive behind the cruel murders, whether Franklin Mills really lost his memory, and what happened to the missing boy.

This is a horror scenario containing dark and mature concepts, including murder, abuse and suicide. Players of a young age and those who do not wish to explore, or are sensitive to, such matters should not sign up. The scenario uses a Powered by the Apocalypse system, which has been altered to shift the narrative toward the GM and reinforce the horror themes.

System: 
Kult Divinity Lost

Reality

Facilitator: 
Bridget Hughes

A group of strangers compete for fabulous prizes on a reality TV show. Alliances will form, tensions will flare, romance will blossom, bonds will be broken, heads will roll - What, what?

System: 
Risus - The Anything RPG (super easy)

Shiny Man

Facilitator: 
Michael Foster

The myth of the Shiny Man dates back almost to the beginning of New Mexico as a state. Where his face should be is a cold, shining light which freezes you on the spot and with his scaly hands the Shiny Man snatches up unwary children to put in his bottomless pockets.

Now it appears the Shiny Man has turned his malignant gaze upon the sleepy town of Grantsville, with reported sightings all over the place and local kids behaving oddly. But in reality it's probably just the recent news reports of a serial killer operating in the area which is fuelling the rumours, right?

Content warning: Best avoided if you're in anyway squeamish about bad things happening to children.

System: 
Grantsville light

Dread: Redwater Rapids

Facilitator: 
Jay 'Rakdos'

The little town of Redwater, Texas. Home to a good five hundred souls and the Quincey Morris University.
It is a time of curiosity, debauchery and intensity. The Swinging Sixties is in full swing, and it is summer break of 1966. Not a lot of songs reference the Summer of '66, but to hell with that, it's time to party!
However, there are a lot of tales.
Wright Patman Lake, the biggest lake for miles, has a few myths about it, such as the infamous Minotaur Scare of '63 where a group of six almost all died in the woods around Wright Patman and the last one blamed it on minotaurs.
Or, of course, the Mud Drownings in '62, where another group all drowned because they got stuck in the sediment at the bottom, and their clothing was caked in hardened mud.
But come on, those things don't exist... Right?

System: 
Dread

Bleak Prospect

Facilitator: 
Dale

The residents of a shantytown in Depression-era Massachusetts find their small community under assault from unknown forces. Working to overcome their own infirmity and the indifference of the authorities, the investigators - residents of the shantytown themselves - need to find out who or what is preying on them before those they hold dear are destroyed.

This is a scenario for Call of Cthulhu 7e by Scott Dorward. The players take the role of pre-generated investigators who work together, risking their sanity and wellbeing to solve mysteries

System: 
Call of Cthulhu (7e)

Nobilis: The Deceivers Ball

Facilitator: 
Conan McKegg

You are the Nobilis, humans elevated to godlike status in order to protect the core concepts of the world while your masters, the Imperators, fight an endless battle with beings from beyond space and time - The Excrucians - who seek to unmake everything.

You have nearly complete power over a concept. You could be the Noble of Air - controlling all aspects of the concept of Air. Not just air but the IDEA of air. The essence itself.

You could be the Noble of Lost Things and have control over all things misplaced or forgotten.

Whoever you are, you and your fellow Nobilis have been sent an unusual invite. One that could save creation once and for all. Or doom it. For the head Deceiver, the most famous and most powerful Excrucian has invited you to a ball. An event where it claims to find a peace between those from beyond Creation and those who protect it.

Obviously it's a trap. You'll want to pick your best formalwear for this battle.

Nobilis is a freeform diceless RPG that uses resource management to keep the pressure on as you play gods who are sworn to protect creation. Quirky, imaginative, and engaging - this is a classic game of divine power in a strange modern day setting.

Be prepared for anything.

System: 
Nobilis

Blood and Water

Facilitator: 
Jamie Sands

You know that TV show with the vampire, the werewolf and the ghost all flatting together? It's pretty funny, until it gets really dark and sad...

well this game is the game of that idea. You're all not quite human and you're all flatting together. Sure it's cute that the zombie is making friends with the kid next door but is it really safe for him to be babysitting them? Who's turn is it to do the dishes anyway? And why does the new flatmate keep drowning people?

Blood and Water is a shared narrative game, character and player driven. Expect black comedy and emotional connections.

System: 
Blood and Water
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