Mystery

Adrift on Ruined Seas

Facilitator: 
JulzBurgisser

In the coastal port town of Balance, Ballentia horror lurks nearby in the creeping fog. Ships go to sea never to return and creatures slither silently by in the ocean.

The Wistal Whistles have been called in by Benedict Orez, young mayor of the town. He was recently appointed by his Grandfather and former Mayor Sirap Orez. He is determined to solve the mystery surrounding the fishing boats of Balance that don't always come back home as the town is now in big trouble.

Will the Wistal Whistles, an extraordinary mystery solving team, be able to figure out what's going on and put the town back to the bustling port town it always used to be?

A tale of curses, lost love and high seas treachery. Come aboard, me hearties as we take to the sea! Yo ho, yo ho, a pirates life .... and death ....

'Adrift on Ruined Seas' is a homebrewed one shot pirate mystery horror adventure based in The World of Isen created by Brad Zimmerman. The one shot is played over 3 to 4 hours with pre-generated level 7 characters featuring characters previously seen in another horror home brew one shot set in Isen, "The Hallowed Festival of Frights" with some new friends also in tow.

Warnings: This session is fairly fun and super welcoming of all ages, abilities and who folx are or want to be, there are one or two moments of scary. Just the usual mystery solving with monsters stuff but I like to be upfront and keep my players safety in mind at all times. Any questions regarding this, please ask. Also this session, being with level 7 characters is a bit more advanced so some basic prior knowledge is advised.

'Adrift on Ruined Seas' is set in the homebrewed World of Isen, created by Brad Zimmerman. Session DM’d by Julz Burgisser who plays Marley Kraff in the D&D 5e actual play podcast ‘Fate of Isen’ available for download on iTunes, Spotify and all good podcasting apps. See www.fateofisen.com for more details on Isen.

System: 
D&D 5e

Hashtag the Vault of Horror

Facilitator: 
Jamie Sands

In the seventies, monsters and demons ruled supreme - killing and haunting and wrecking all sorts of schlocky horror. But that was ages ago, that was your parent's time. Sure, your mom may have been recruited as an incubator for a Satanic cult, or your Dad might've been the best exorcist known to humanity. Maybe you inherited some kind of power your mom used at a prom one time or a list of people who still Need to Pay from your dad... but it's time to make your own way in the world, isn't it?

A group of Gen X, Xennial and Millenial monster hunters with something to prove, a legacy to embrace or outrun, or possibly someone to avenge. When they rock into town to solve the latest mystery it's either to set things right or make a bigger mess.

Who will survive and what will be left of them?

Imagine Disney's Descendents but the parents were all the leads in Seventies horror movies. Time to get into the Mystery Machine and see what you can make of yourself.

Pre-made characters, knowledge of Big Name 70s horror movies recommended
e.g Rosemary's Baby
The Omen
Carrie
The Wicker Man
The Exorcist
Friday the 13th
Halloween

System: 
monster of the week

That House on the Hill

Facilitator: 
Ryan Conroy

Shaftown is a rough town full of rougher people, but nothing really happens in the dreary little place. There's nothing special about the town or its inhabitants. Well there is that house on the hill..
No one really talks about the place unless it's in hushed whispers. It's just a weird house, no one has lived in it in years, and barely anyone can work out when it was built.
Yet a group of people find themselves outside its doors one fateful night, drawn to the place for one reason or another. What happens next. Well we'll just have to see won't we.

This game is about a group of people exploring an abandoned house where strange and mysterious things happen and is a prequel to a campaign I am setting up.

System: 
Savage Worlds

The Heat Is On

Facilitator: 
Alasdair

As the school melts in an early sultry summer, the pressure is on the school misfits to recover stolen exam papers before they take the fall.

BubbleGumshoe is the game of teenage sleuths. It's a game of detection and melodrama; think Veronica Mars, The Three Investigators, Nancy Drew, Hardy Boys, Riverdale, and Brick.

System: 
BubbleGumshoe

LARP: Longest Night

Facilitator: 
Quentin Bourne

Once a year on the longest night ghosts with unfinished business can manifest on the mortal plane, and every year a psychic invites a small group of people to their home to try to help the ghosts resolve their business.

System: 
None

Dungeons and Dragons 5e: Death House

Facilitator: 
Eva Gregory

Aaaawwooooooooo

Was that..? Shit, a wolf’s howl. You hear another, and another joins them. You shiver drawing your cloak tighter. Wolves don’t come this far down the mountain, especially not where there are campfires burning. You hope.

Thick fog rolls over your campsite. Thick enough to obscure your fire. You can’t even see your hand in front of your face!

Aaaaaawwwooooooooo

Closer this time. You stand, hand on your weapon, ready.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This is a modified version of Death House, the 5th edition Dungeons and Dragons Curse of Strahd introductory adventure.

“It’s like a horror movie, but with swords and armour!”

- Cooperative gothic-horror fantasy game, in the classic D&D Ravenloft setting
- No previous D&D knowledge required
- Even balance between role-play and combat
- Pre-generated characters provided, and we’ll spend a little time personalising them
- Some dark themes: 16+ only, and using red/yellow card system for limits, triggers and no-go areas.

Welfare notes:
- Death House is a Gothic Horror (fantasy) story set in the vampire-ruled land of Barovia and as such has many difficult and dark themes. Themes in this game include: violence (non-sexual), neglect, death, madness, the occult.
- There will be no ‘on-screen’ or explicit sexual violence, child abuse, racism, sexism, homophobia or transphobia and the same will not be tolerated from players.
- Please let me know any limits, triggers or no-go areas beforehand by PM, or chat to me on the day.
- We will employ a Red Card/Yellow Card system *during* gameplay, which will be discussed before game start. To use a yellow or red card, just say “yellow/red card”. You do not need to explain why (though you can if you want).

  • “Yellow Card” this is when the roleplay is approaching your limit. This could mean “I’m fine with what we’re talking about right now, but I don’t want it to go further”. It could mean “I’m only happy to proceed if we first discuss how far this scene is going to go”
  • “Red Card” means “stop immediately” or “I am not comfortable” and the scene will be stopped of changed immediately. No explanation is required.
System: 
Dungeons and Dragons 5th Edition

Nobilis: The Deceivers Ball

Facilitator: 
Conan McKegg

You are the Nobilis, humans elevated to godlike status in order to protect the core concepts of the world while your masters, the Imperators, fight an endless battle with beings from beyond space and time - The Excrucians - who seek to unmake everything.

You have nearly complete power over a concept. You could be the Noble of Air - controlling all aspects of the concept of Air. Not just air but the IDEA of air. The essence itself.

You could be the Noble of Lost Things and have control over all things misplaced or forgotten.

Whoever you are, you and your fellow Nobilis have been sent an unusual invite. One that could save creation once and for all. Or doom it. For the head Deceiver, the most famous and most powerful Excrucian has invited you to a ball. An event where it claims to find a peace between those from beyond Creation and those who protect it.

Obviously it's a trap. You'll want to pick your best formalwear for this battle.

Nobilis is a freeform diceless RPG that uses resource management to keep the pressure on as you play gods who are sworn to protect creation. Quirky, imaginative, and engaging - this is a classic game of divine power in a strange modern day setting.

Be prepared for anything.

System: 
Nobilis

What's in the Box

Facilitator: 
Dylan Tiller

You wake up. You're lying on an old hospital bed, you know the ones with metal frames and a terrible mattress. The sheets making your skin itch slightly. How did you get here? Where is here? You have no memory of what has happened. One minute you were at home getting ready for work, the next you wake up here.

Slowly you sit up, your muscles learning how to move again. Looking around you notice that you are not alone. There are five other occupied beds in this room, all exactly the same as yours. The room itself is unusual, no doors or windows, just cream and green tiled floor, white walls, and mucus green ceiling. In the center of the room is a basic wooden table, and on that table is a box.

A small black box.

How did you get here? Who are all these people in this room? Why can't you remember much? Where are the doors and windows of this room? And what's in the box?

###WARNING###
All playable characters are BAD Human Beings

System: 
None

Tales From The Loop

Facilitator: 
Conan McKegg

In 1954, the Swedish government ordered the construction of the world’s largest particle accelerator. The facility was complete in 1969, located deep below the pastoral countryside of Mälaröarna. The local population called this marvel of technology The Loop.

You are early teenagers in an 80s that never was. Everyday Life is full of nagging parents, never-ending homework and classmates bullying and being bullied. But in the countryside near the Loop there are Mysteries to be discovered.

Strange machines, weird creatures, all kinds of mysteries to be discovered. An opportunity to be part of something wonderful. Magical. Terrifying.

System: 
Tales from the Loop

The Derelict

Facilitator: 
Dillon Burke

A Call of Cthulhu scenario written by Sandy Petersen (the original designer of the Call of Cthulhu roleplaying game) and Mike Mason.

Despite the concerns and worries of life, a final voyage is being made on the luxury yacht, Delilah, taking the vessel from America to its new owner in England. The icy waters of the North Atlantic hold many secrets. One such secret is about to be discovered...

System: 
Call of Cthulhu 7th Edition
Syndicate content